Build Mobile Games That Actually Work

JavaScript courses for developers who want real skills, not theory

Most coding courses dump frameworks on you and call it education. We focus on what actually matters when you're building mobile games that need to run smoothly on different devices. Starting October 2025 in Lismore, with remote options for developers across Australia.

See How We Teach
JavaScript code editor showing mobile game development workflow

What Makes This Different

We started teaching because we got tired of hiring developers who could recite syntax but couldn't debug a performance issue or understand why their game was dropping frames.

Performance Matters More Than Perfection

You're not building apps that sit idle. Mobile games need to run at 60fps while handling user input, animations, and game logic simultaneously. We teach you how JavaScript's event loop actually works, not just what async/await syntax looks like.

Most bootcamps skip this entirely. They'll teach you React or Vue, but won't explain why your animation stutters on older phones or how to properly manage memory when you've got hundreds of game objects updating every frame.

Real example: One of our recent students was building a match-3 game. The code worked fine on his laptop but turned into a slideshow on mid-range Android phones. We spent a session profiling his code together and found he was recalculating grid positions every frame instead of caching them. Simple fix, massive difference.

Small Groups Only

Maximum eight students per course. Not because it sounds exclusive, but because that's the only way to actually help people learn this stuff properly. You'll get feedback on your code, not automated test results.

Build Real Projects

Every week you'll ship something. Might be broken, might need work, but it'll be yours. By the end you'll have three complete games in your portfolio, not tutorial clones.

No Fluff Policy

We don't waste time on things you won't use. No hour-long lectures about JavaScript history or theoretical computer science. Just practical skills that translate directly to building games that work.

How The Course Actually Works

Sixteen weeks, October through January 2026. Two evenings per week plus project work on weekends. We've run this three times now and adjusted it based on what actually helped people versus what looked good on paper.

1
Weeks 1-4

JavaScript Fundamentals That Matter

We skip the basics you can Google. Instead, we focus on closures, prototypes, and the event loop because those are what trip people up when building games. You'll build a simple platformer to understand how game loops work and why timing matters.

  • Event loop mechanics
  • Memory management
  • Canvas API basics
  • Input handling
2
Weeks 5-8

Mobile-Specific Development

This is where it gets interesting. Touch events behave differently than mouse clicks. Screen sizes vary wildly. Battery life becomes your problem. We'll take your platformer and make it actually playable on phones, dealing with all the frustrating edge cases that come up.

  • Touch event handling
  • Responsive canvas scaling
  • Performance profiling
  • Asset optimization
3
Weeks 9-12

Game Architecture and State Management

Now you'll build something more complex where state management actually matters. We use a puzzle game as the example because it forces you to think about data structures and state transitions properly. No frameworks, just solid architecture patterns.

  • Game state patterns
  • Entity systems
  • Collision detection
  • Audio integration
4
Weeks 13-16

Final Project and Deployment

You pick what you want to build. We help you scope it realistically, then guide you through actually finishing and deploying it. This is where you'll run into all the issues we can't predict in advance, which is exactly the point.

  • Progressive Web Apps
  • Build optimization
  • Testing strategies
  • Deployment process

What Students Actually Build

These are projects from our previous cohort. Not polished portfolio pieces, just real work from people learning.

Student project showing mobile game interface with JavaScript debugging tools

Physics Puzzle Game

Built during weeks 9-12, focusing on collision detection

Code review session showing mobile game optimization techniques

Endless Runner

Final project with procedural generation and touch controls

Mobile game development workspace with performance profiling tools

Tower Defense

Advanced state management with multiple entity types

Ronan Bjornstad, software developer who completed the course
I'd been coding for two years but kept hitting walls with game performance. This course finally explained what was actually happening under the hood. The small class size meant I could ask stupid questions without feeling like I was holding everyone back. Built a match-3 game that actually runs smoothly on my old phone.
Ronan Bjornstad — Completed January 2025 cohort, now building indie games full-time

Next Course Starts October 2025

Eight spots available. We're running info sessions in August for anyone who wants to see if this is right for them. No obligation, just a chance to ask questions and see some student work.