Practical JavaScript Skills for Your Team

Running a business means making tough calls about what your people actually need to learn. Not everyone wants to sit through generic training that doesn't apply to their work.

We've spent years working directly with Australian teams who need mobile game development skills. The kind of training that fits into real schedules and addresses actual project challenges they're facing right now.

Our approach grew out of necessity. Companies kept asking us for something more flexible than standard courses but more structured than random tutorials. So that's what we built.

47 Australian businesses trained since early 2023
8-12 Average weeks to complete programs
4.7/5 Team satisfaction rating from recent cohorts
Professional team collaboration during JavaScript training session

What Teams Actually Accomplish

These aren't promises about overnight transformation. Just realistic outcomes we've documented from companies who went through our programs between 2023 and early 2025.

01

Faster Prototyping Cycles

Teams report shorter time from concept to working prototype. One Brisbane studio cut their initial build phase from six weeks to three.

02

Better Code Reviews

When everyone speaks the same technical language, peer reviews become more productive. Less time explaining basics, more time solving actual problems.

03

Smoother Onboarding

New hires integrate faster when your existing team already shares a common framework. Several clients mentioned this as an unexpected benefit.

04

Reduced External Dependencies

Companies find they can handle more development work internally instead of outsourcing every technical challenge to contractors.

05

Stronger Technical Discussions

Product managers and developers communicate more effectively when both sides understand mobile game architecture fundamentals.

06

More Confident Hiring Decisions

After training, teams better evaluate technical candidates because they know what skills actually matter for their specific projects.

How the Program Works

1

Initial Assessment Call

We start with a straightforward conversation about what your team already knows and where they're getting stuck. No sales pitch, just figuring out if there's a good fit.

This usually takes about 45 minutes. You'll talk with someone who actually builds games, not a sales rep reading from a script.

2

Custom Curriculum Design

We build a training plan based on your actual projects and timeline constraints. Some teams need canvas rendering techniques, others want to focus on state management patterns.

You'll see the full outline before anything starts. If something doesn't make sense for your situation, we adjust it.

3

Flexible Delivery Schedule

Training happens during work hours or evenings, depending on what works for your team. Most programs run 8-12 weeks with weekly sessions that don't monopolize everyone's entire day.

Sessions get recorded so people can catch up if they miss one. Real life happens, and we're not going to make a big deal about perfect attendance.

4

Practical Project Work

Teams build something relevant to their actual work, not generic tutorial projects. A Sydney company used their training time to rebuild their game engine's collision detection system.

We're there to provide guidance and code reviews, but the work belongs to your team and applies directly to your products.

5

Ongoing Support Access

After the formal program ends, teams get three months of email support for questions that come up during implementation. Not unlimited consulting, but reasonable access when you hit roadblocks.

Most companies use this for occasional technical reviews and architecture discussions as they apply what they learned.

Who Delivers the Training

You'll work with developers who've shipped actual games, not career educators reading from outdated textbooks. Both of our primary trainers spent years in commercial game development before moving into education.

They understand deadline pressure, technical debt, and the reality of maintaining code while simultaneously building new features. That perspective shapes how they teach.

Ingrid Kvelland, Lead Technical Instructor

Ingrid Kvelland

Lead Technical Instructor

Spent eight years building mobile puzzle games before transitioning to training. She's particularly good at explaining complex rendering concepts in ways that make sense to people without computer science degrees.

Tamsin Ledbury, Senior Development Trainer

Tamsin Ledbury

Senior Development Trainer

Former technical lead at a Melbourne game studio where she managed teams building multiplayer mobile experiences. Now focuses on teaching architecture patterns and code organization strategies that actually scale.

Next Cohort Starts September 2025

We're taking initial conversations now for autumn programs. If you're thinking about team training for later this year or early 2026, let's talk about what would actually be useful for your specific situation.

Schedule a Conversation